top of page
thumbnail_Untitled_Artwork.jpg

Games

This page represents some of the game-related projects that I have worked on. In all projects, I had a role of a programmer and in some cases, I also took on the role of a designer. If you would like an overview of my working experience, look at my CV in the About section.

Ninja Escape

Global Game Jam (Jan 2022)

In January of 2022, I joined a 7 member team as a programmer and designer to develop a game over a weekend on the theme "Duality". We developed a 2D two-player platformer, where each player has a unique set of features. They have to work together to reach the finish line on the top of the building before the rising fire catches them.

More...

Honours Project

(Sep 2021 - Apr 2022)

In the last year of my degree, I completed my honours project. My honours topic was to investigate the effect of first- and third-person perspectives on memory retention in games. Therefore, I designed and developed a simple 3D game in Unity that enabled the players to choose either 1st or 3rd person perspective to play the game in, allowing me to investigate the influence of the perspectives on memory retention of the participants.

More...

COVID Game

(Dec - Jan 2021)

When I worked at SWEHQ, we accepted a time-challenging project to finish a development of a browser game simulating the progression of a COVIC outbreak, allowing the user to explore how different precautions affect the spread. We have received a month of time to finalise it and release it. We developed the application in Angular (typescript, HTML, css) with me working on the UI design and development.

More...

Gem & Ini

(Jun - Aug 2021)

Over the summer of 2021, I joined a summer game project organised by my university - where six students were selected from code, sound and visual design programmes at the university to develop a game. 

We then designed and develop a 2D platformer for two players with all assets developed by us. The two players are conjoined with a bond that restricts their movement but can aid their navigation of the virtual space. Therefore they have to work together to overcome obstacles and reach the finish line.

More...

Volumetric Shadows

(Sep - Dec 2021)

In the Advanced Games Engineering module at my university, I had to select my own project to develop and get graded on. I selected to develop volumetric shadows.

Consequently, the application demonstrates volumetric shadows developed in Unity. I implemented my own light sources providing ambient lighting and creating volumetric shadows to objects with a shader developed by me.

More...

MAZEND

(Jan - May 2021)

In the Games Engineering module at my university, I had the task to design and develop a game in SFML with another classmate. The game is a 2D top-down maze game, where the player has to collect all 7 coins hidden in the maze before the time limit runs out and without getting killed by an enemy hidden in the maze. However, the maze is split into three overlapping floors - where the player can jump down a floor where they overlap, however they cannot jump up the floor. To get back up, they have to find staircases allowing movement in both directions.

More...

bottom of page